Results 1 to 15 of 15

Thread: BEYOND code scripts

  1. #1
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default BEYOND code scripts

    Has anyone managed to get their heads around the code you can put in the cue start and end events?

    I want to do the following: when a cue is selected, instead of just popping up, the cue expands from small to large. When I pick another cue, BEFORE the other cue shows, the currently playing cue contracts to small. This can be done, of course, with 2 cues (expand small to large and expand large to small) but this seems wasteful, not to mention annoying, as I might want to perform this with arbitrary cues during live performance. (The transition feature could be useful to do this with, but there currently doesn't seem to be a way of changing this behaviour per-cue.)

    Some example scripts would be useful. I haven't been able to discern if there is any flow control (eg loops) in the scripts.

    Also if anyone can figure out the QuickScript tab then let me know because it's not at all obvious!
    Last edited by smokeAndMirrors; 10-30-2011 at 09:19.

  2. #2
    Join Date
    Feb 2008
    Location
    East Sussex, England
    Posts
    2,458

    Default

    This worries me greatly because if you can't suss it out, what chance do us mere coding mortals stand!
    You are using Bonetti's defense against me, ah?

    I thought it fitting, considering the rocky terrain.

  3. #3
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    2,099

    Default

    I will try to figure it out.
    I haven't taken a single look at it.
    But will do!
    Official: Kvant/GT-TECH/Smoke Factory dealer.
    Selling laser graphics either frames or shows or complete beamshows all custom made for a very attractive price (no stockframes used in my entire life)
    contact me info@everestlaser.com Making the finest laser graphics at the best price. Skype: masterpj55
    http://www.everestlaser.com DeviantArt: http://masterpj55.deviantart.com/gallery/

  4. #4
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default

    Quote Originally Posted by norty303 View Post
    This worries me greatly because if you can't suss it out, what chance do us mere coding mortals stand!
    Even code gods like myself need some documentation!

  5. #5
    Join Date
    Feb 2008
    Location
    East Sussex, England
    Posts
    2,458

    Default

    Probably uses funny braces conventions too....
    You are using Bonetti's defense against me, ah?

    I thought it fitting, considering the rocky terrain.

  6. #6
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default

    Quote Originally Posted by norty303 View Post
    Probably uses funny braces conventions too....
    Why {
    You {
    Little {
    }
    }
    }

  7. #7
    Join Date
    Aug 2008
    Location
    Yorkshire, UK
    Posts
    3,669

    Default

    I wouldn't get too tied up with it. There will be documentation if its in the final version.
    They say video games are bad for kids but if Pacman had affected us we'd all be running around in dark
    rooms, munching pills and listening to repetitive music.

  8. #8
    Join Date
    Jul 2007
    Location
    west sussex uk
    Posts
    1,656

    Default

    cant say i have been to deep into the code , no time
    i take it you have read the attached doc ?? it's the only thing so far .
    so far i only use it to map loads of cue's, cue sequences ,and reset buttons to my midi controller
    i will ask alexey thoughts on your post
    what version of beyond are you using ?
    the txt doc and command list is embedded in beyond 384
    Attached Files Attached Files
    Last edited by badger1666; 10-31-2011 at 14:17.
    When God said “Let there be light” he surely must have meant perfectly coherent light.

  9. #9
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default

    Yeah I'm on 384 too.

    I have had chats with Alexey in the past regarding an additive cue architecture (a bit like LivePro, but more flexible). He wasn't convinced.

    My impression of BEYOND v1 is that - aside from the 3D, which I can't use anyhow because it complains that LD2000.DLL is missing - it's a slightly better Quickshow.

  10. #10
    Join Date
    Aug 2008
    Location
    Yorkshire, UK
    Posts
    3,669

    Default

    Quote Originally Posted by smokeAndMirrors View Post
    My impression of BEYOND v1 is that - aside from the 3D, which I can't use anyhow because it complains that LD2000.DLL is missing - it's a slightly better Quickshow.
    You've not dug very deep then. There's a vast difference on the creation side. There are additional features elsewhere.

    I can only be vague publicly as a lot of the changes may be version 2.0, but whereas the release version 1.0 was only slightly different, since then Beyond has become something far more powerful.

    At release I probably wouldn't personally have bought it over QS. Now I definitely would and I would imagine there are a lot more changes to come.
    They say video games are bad for kids but if Pacman had affected us we'd all be running around in dark
    rooms, munching pills and listening to repetitive music.

  11. #11
    Join Date
    Feb 2008
    Location
    East Sussex, England
    Posts
    2,458

    Default

    You've not dug very deep then. There's a vast difference on the creation side. There are additional features elsewhere.

    I can only be vague publicly as a lot of the changes may be version 2.0, but whereas the release version 1.0 was only slightly different, since then Beyond has become something far more powerful.
    So on the one hand you're saying that Julian hasn't dug deep enough, then you go on to say that some of the depth may not be in the current version...

    Which is it?
    You are using Bonetti's defense against me, ah?

    I thought it fitting, considering the rocky terrain.

  12. #12
    Join Date
    Aug 2008
    Location
    Yorkshire, UK
    Posts
    3,669

    Default

    What I said was things are changing all the time. Several things have been added and removed, and then others added. Who knows what will be in the final version. No doubt when its decided, the documentation will follow.

    On the depth pov the ability to create cues is much greater in Beyond.
    They say video games are bad for kids but if Pacman had affected us we'd all be running around in dark
    rooms, munching pills and listening to repetitive music.

  13. #13
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default

    Quote Originally Posted by White-Light View Post
    You've not dug very deep then. There's a vast difference on the creation side. There are additional features elsewhere.
    It's probably fair to say I've not spent as much time as I'd like with the software. As far as cue creation is concerned though, as primarily a creator of beam shows, the additional tools are nice, but would not have clinched a purchase. I am prepared to be delightedly wrong in this regard because (a la Rumsfeld) I don't know what I don't know. Documentation and tutorials will presumably open up functionality I might otherwise have to stumble upon.

  14. #14
    Join Date
    Jan 2008
    Location
    Cambridge, UK
    Posts
    289

    Default

    Well I've just spent a few hours with the creation tools and frankly, apart from the abstract editor and a slightly beefed-up frame editor, I am not seeing anything particularly different from QS. Can someone tell me what I am missing? It doesn't help that it's the same old Cuemania workspace as QS so I can't reverse engineer any of the new features. It's actually quite frustrating.

  15. #15
    Join Date
    Jul 2007
    Location
    west sussex uk
    Posts
    1,656

    Default

    there is a lot of extra midi live control features not in qs that i use, i think all the cool stuff will appear when beyond 2.0 is out
    When God said “Let there be light” he surely must have meant perfectly coherent light.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •