this new software version is great for me !, it's working good.
could you please tell me where the parameters are ? I couldn't find how you do that !I've also posted a live audio spectrum analyzer example for download here:
this new software version is great for me !, it's working good.
could you please tell me where the parameters are ? I couldn't find how you do that !I've also posted a live audio spectrum analyzer example for download here:
You can use this wherever you can input an expression. For example if you add a "ShiftY" effect or another effect in the timeline under an animation, you can double click it and it will bring up a window where you can set how you want the height to be changed. In the middle right there is a dropdown menu where you can select "Type of animation". Standard this is set to "Linear interpolation from Be(...?)". You need to change this to Expression. Now you can use the box below to write your own functions.
Here you can use Wave2(a,b) and Spec2(a,b) to get input from the audio that is played on your computer. Click "Expr. Help" to learn how to use them. A and b are numbers, if you set a = 0 you get the left audio input and a = 1 gets the right audio input. B is another parameter between 0 and 1, I guess it is like the sensitivity in Wave2 and the peak frequency in Spec2.
Oh and for some reason you get better results when you multiply this Wave2 function with a number (like 30).
Don't forget to adjust the lower and upper limit sliders and now your animation should move up and down with the music.
Example: Wave2(0.5,0.25)*30+0.5
Here you use the Wave2 function with the first parameter 0.5 so you use input from both left and right and 0.25 as second parameter (I need to figure out what exactly this does). Just inserting Wave2(0.5,0.25) doesn't give much results as this returns a rather small number so I multiplied with 30. I added 0.5 so when there is no sound, the animation stays in the middle.
You can do this everywhere you can input an expression, for example in the lissajou pattern generator. Neat stuff!
In the example show, drlava used those functions in the PostmoveY: double click on a circle animation and go to the second tab: "Animator (Rotate, Scale, Move)". On the left of some parameters are green squares, this means the effect is in use. Double click on the effect button and it will bring up a similar window as described above. There you can see how he used these functions.
Last edited by colouredmirrorball; 12-01-2011 at 09:56.
i've been goofing around digitally synthesized abstract generator of lsx.... i think my brain just imploded.
suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.
Great! Glad to hear it.
coloured got it pretty much right above, only a few clarifications:
On my setup, I only had to multiply the Spec2 function by 30 to get near unity max deflection. If it turns out this is pretty much the case with everyone and their sound cards, I'll build it in to the spectrogram function so it's no longer required.
The b values in Wave2 and Spec2 are slightly different. On Wave2, b values 0 to 1 sample different points in time of the incoming audio wave. 0 would be the first sample, and 1 would be the last, with values in between accessing the samples in between. You'll see in my example how I used this to superimpose the audio waveform onto the circle, by using its points' x values to sample different parts of the audio waveform. The use in Spec2 is similar, only instead of samples in time of the waveform, b 0-1 accesses the frequency spectrum magnitude at a certain frequency from lowest frequency (0) to highest frequency (1).
Really great! Thank you for posting. They are beautiful, my fav is the first one, so mesmerizing with its twists and color flows.
Mikkojay, I think he started off figuring out the 3rd section of the RipplePool example and took off with experimenting. Swami, have you tried starting off with non-dot initial frames, or frame series with auto-morph enabled as the source? or even.. a dynamic simple lissajou pattern?Must Explode the mind to recover from implosion.
Last edited by drlava; 12-01-2011 at 22:32.
What can I say... I'm in for a basic version at least. Fookin awesome! I've locked myself up in my office and have been playin with LSX for five hours already - oh my, what can it do! After a couple of years of using mamba black, I feel like... well... fooled)))))) Haven't tried midi control yet, but audio input processing looks great! And abstracts! And that touchscreeny thing) And everything else but interface. Needs to get used to it. And picture editor - I wouldn't call it intuitive.
Anyway, Andrew, does the demo have an output capability? Sorry for dumb question, but I couldn't find out what functions are cut and next payday is not tomorrow for sure.
P.S. I mean it would be good to try live output with riya lite and my scanners to understand, how deep and complex image can be achieved with selected hardware. In no way I'm looking for a free LSX![]()
Last edited by Geetone; 12-02-2011 at 04:17.
Was was the Kpps on this? Nice look and very cool!
Last edited by nuphotonix; 12-05-2011 at 09:26. Reason: mis spelled AGAIN!