Hi all,
five days ago I was watching the Quickshow demo videos because I would like to purchase a laser system to project 3d laser drawings.
I never heard about Pangolin.
I use 3ds since the first dos release, now I do photorealistic renderings with Max 2012 and Vray, I'm not a laserist, I donno now what is an rgb laser system and what can do.
But a 3d artist wants more every day, feels the space and geometry differently, spend all the time learning softwares, techniques, spends all his money in hardware, it's a passion.
I think that today with current lasers on the market is impossible to draw a 3d scene with 1 million of vectors for example,...but this is the future, Beyond is the answer.
I asked to myself, while I was watching those videos...: "why Pangolin doesn't use the dark Autodesk interface?...why Pangolin doesn't implement a 3d integrated editor?...why Quickshow doesn't import vector files like dwg, adobe illustrator or similar without vectorize logos?"
Ok, I asked to myself several questions...being me a 3d artist that uses this tools every day.
After 3-4 days i found this site and many informations on the web about laser, lasershows, laserists, scanners, filters, nanometers, etc. I said: "oh my god, I have to learn everything...and I have to spend a lot of money"
Today I discover that Pangolin has released a new software for 3d artists...the same Autodesk interface...same icons, a mix between Cinema 4D and 3ds Max, incredible but true, they did the software that I was dreaming...
5000 dollars for a software that drives a multitude of laser systems probably is very high...But many 3d artists like me are interested to do 3d laser projections together with video projections, stereoscopic too...perhaps using only 3 lasers.
I hope that Pangolin will create only one line of softwares called Beyond eliminating Quickshow and including some basic 3d modeling and animation. I could create the animation with Max or Maya and then import it inside Beyond basic using the fbx format. I think that Max or Maya animation is beyond Beyond and cost less. In Beyond I don't think we have particles, rigid body dynamics, inverse cinematic and many more animated features.
Importing fbx/collada animations in Beyond could be a good idea for those who have already purchased a 3d software.
I hope that someone in Pangolin is reading me...
