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Thread: Beyond Halloween Frames

  1. #1
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    Default Beyond Halloween Frames

    Hi all, been playing around with Beyond a bit. I didn't know the first thing about 3D frame creation/animation, but I still managed to figure a few things out. Beyond is quite incredible, I still have a long way to go to consider myself any good at it. I created a few frames for halloween and thought I'd share. The first is just a frame, it's happy halloween with some lighting effect to it. It has a very high point count, but it's kinda the effect I was after, when displayed very dim, it kinda creates an effect of being illuminated by flame.

    The second is a 70 frame animation, designed to be displayed over a period of about 8 to 10 seconds. Once again, I created a 3D frame in Beyond though didn't take advantage of the 3D perspective at all in the animation, only utilized lighting effects. In this case it's as if someone is running a flashlight over a sign. Both turned out kinda neat and I thought I'd share.

    I do have a 3D animation I created in Beyond though I'm not attaching the frame file for it. It's just a wierd flyby of the PL logo. Mainly my first attempt at 3D animating with Beyond. Here's a video of it on youtube: http://www.youtube.com/watch?v=soxzSx_8_N0
    Attached Files Attached Files

  2. #2
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    Great to see your the first to get a result out of beyond 3D (other then me that is).
    Did the manual help a bit?
    it's an older one but there's an improved one.
    And I'm planning to extend the manual every now and then I think.

    If you have questions or need help, please let me know

    If you will be on texlem i will be honoured to help you personally.

    To reduce the point count on 3D text you will want to mess with the point spacing and also with the optimization.
    Also for round objects change: "keep path consistent" to "circular optimization"
    This can also be found under point spacing, it will make round objects look better.

    And oh yes indeed as you figured out already text is a pointcount hog, try a set of different fonts, different fonts will can give better results.
    I'm still trying to figure out which has the best quality/pointcount balance in Beyond 3D
    Last edited by masterpj; 09-29-2011 at 07:54.

  3. #3
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    Hi masterpj, did you write the manual? It was a HUGE help to get me going, however, there seems to be a whole lot more to Beyond than what the manual covers. So if you do have an improved manual I would certainly appreciate, very much, a copy of it. It's been fun to play around with it and I am learning all kinds of new things every time I turn it on but there is still so much.

    For the 70 frame animation, each framed turn out to be around 3800 points so after I rendered it, I loaded the frame file into LD and manually deleteded the blanked points and re-optimized the blanking paths to get the number between about 700 and 1300 points per frame. Ended up looking pretty good I thought.

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    Quote Originally Posted by DZ View Post
    Hi masterpj, did you write the manual? It was a HUGE help to get me going, however, there seems to be a whole lot more to Beyond than what the manual covers. So if you do have an improved manual I would certainly appreciate, very much, a copy of it. It's been fun to play around with it and I am learning all kinds of new things every time I turn it on but there is still so much.

    For the 70 frame animation, each framed turn out to be around 3800 points so after I rendered it, I loaded the frame file into LD and manually deleteded the blanked points and re-optimized the blanking paths to get the number between about 700 and 1300 points per frame. Ended up looking pretty good I thought.
    Masterpj = Pieterjan
    And yes its written by me.
    the improved manual will be PM'd to you

  5. #5
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    Quote Originally Posted by masterpj View Post
    Masterpj = Pieterjan
    And yes its written by me.
    the improved manual will be PM'd to you
    Awesome! Thank you sir!

  6. #6
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    Not Halloween related, but damn, this Beyond is cool. http://www.youtube.com/watch?v=J7RxQhSPneY

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    Quote Originally Posted by DZ View Post
    Not Halloween related, but damn, this Beyond is cool. http://www.youtube.com/watch?v=J7RxQhSPneY
    My manual is very powerfull, as we had one at the office test it and he made an animation the same day reading it (he never ever opened a 3D program).
    DZ ur the second proof of this already.
    Though there are still a lot of things which also relate to 3ds max which cant be learned easly... which wel... requires me to give you a complete bookcase with very thick books I've once read

    It's looking great though.

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    Have you tried adjusting the interpolation curve in beyond 3D?
    looking at the camera movement you have.

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    Quote Originally Posted by masterpj View Post
    Have you tried adjusting the interpolation curve in beyond 3D?
    looking at the camera movement you have.
    I have not. Will see if I can find that now. I originally set the animation up for 150 frames, after rendering realized I should have made it double that. I was surprised at how easy it was to reset the entire animation for 300 frames instead. Just by relocating the events on the time axis in the animation editor. This is really neat stuff.

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    glad u like it.

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