Also 1 more thing to add, look in the new manual for the path constraint part.
It's an essential skill for camera animation and I highly suggest you learn it.
It will make your camera view look way way better![]()
Also 1 more thing to add, look in the new manual for the path constraint part.
It's an essential skill for camera animation and I highly suggest you learn it.
It will make your camera view look way way better![]()
interpolation...camera...path contraint..... OK, my head asploaded. Will have to play some more tomorrow and let all this sink in. Thanks for all the help masterpj!
masterpj,
It's getting easier!Thanks again for the updated documentation!
http://www.youtube.com/watch?v=YNx2INXMSaw
Try a mesh smooth on the body of the plane.
Furthermore it looks good.
Are you going to texlem?
If you want to learn more i prepare a little demonstration or you can speak to me from there.
Also disable the intersections on the wings
is a tiny bit more efficient, doesn't lose detail and overall i like that![]()
I too am very impressed with Beyond. It goes way over my head in so many areas such as your discussion above. I still get a kick out of the rotating penguin, but am now just starting to play with the geometric correction page, POWERFUL.