suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.
Good question ! How do you guys update your LSX version ? Do we have to e-mail Dr. Lava asking for an update or link just like the owner's manual which is a link to the LSX living manual on google drive?
Also I feel your pain on the 3D lissajou/abstract generator. Here is what is in the living manual now on this tool: "Lissajou Abstract generator. Mash buttons until pretty lights comes out (Swamidog™). Covered in chapter 6.8."
And section 6.8 is empty. Documenting projects is not 'fun', but I have to say.... If you don't document what you release the job is not yet finished. When I do a project at work its not finished until it is fully documented. I guess its up to us as a community to finish figuring out exactly what Andrew wrote ? Its a good thing Swami, CMB, and others are so helpful and generous with their time ! Its sort of fun 'mashing buttons' and making adjustments to 'see what happens' but at the same time I am disappointed the features are not documented.
-Jason
that's why it's "living" manual, anyone can contribute, if you figure out some functionality, don't hesitate and add your findings to the manual or if you don't have write access, ask drlava to add permissions for you
lissajou abstract generator is probably not covered because guys found another way to make nice abstracts via sfx loops and math expressions, i myself don't know how lot of features work, that's why there are so many (?) question marks in the text![]()
OK, well don't get me wrong I am enjoying this learning journey; I'd rather have the tools without full documentation than no tools at all.... LOL I just realized you can do File->Open with the lissajou abstract generator and start from a pre-made abstract.... The possibilities are endless....![]()
Hi Zorn,
I'm sure that adjusting detailed objects point by point in Quick PicEdit is quite time consuming. I've spent a decent amount of time in both picedit (which comes with the basic and pro versions of LSX) and quick picedit over the past six months and I think the short answer is that quick picedit is the wrong tool for drawing anything but simple 3D shapes.
If you don't own the Basic or Pro version of LSX, you may want to consider upgrading. The full PicEdit program that comes with Basic and Pro allows you to see and manipulate 3 views of your object simultaneously so you can easily select the points you want to edit/move. The full PicEdit also allows you to extrude (e.g. copy a selection of points and drag them out on the Z axis) and something called Rotatary Body which allows you to make 3D balls, wine glasses, vases, etc. from a simple initial shape. For 3D objects, I start in PicEdit to build the PIC. Then I bring it into LSX to see how it projects at the intended target size and speed. I then add points, interpolate or pull points where necessary to achieve the desired look usually with the fewest points possible at the intended speed to keep flicker to a minimum.
Whether you use PicEdit or LSX's Quick PicEdit, be sure that you've read the associated manual on how to lock an axis. This will prevent you from drawing the object in the wrong location on the Z axis (or other axis) initially, and therefore save you some time.
Even if you only own the Lite LSX version (without the full PicEdit program), you should find it helpful to read the PicEdit manual as it contains more information on how to draw. (The vast majority of the functionality between the two programs is identical.)
All of this said, for 3D drawing, PicEdit and Quick PicEdit are very . . ermm . . basic tools as compared to the stuff the graphic artist folks use. Of course, those guys can have as many points in their renderings as they'd like, where-as laserists have to live with the physical limitations of how fast and accurately your galvos can move.
-David
"Help, help, I'm being repressed!"
Hey guys, I can't get this to work and need help figuring out what I am doing wrong. Every time I insert rend2frame it 'erases' the frames above it. I tried carefully selecting a slot at the END of my existing animations.... Does everything have to be inside of one single Loop or animation event for it to work ?
What I'm trying to do is take a 'chunk' of my timeline and get it into one "animation" by selecting the 'start picture number' in the 'animation setup and select CAT source' tab in an animation event.
...I think there is something I am not understanding correctly.... I wish the IIRC chat worked from my work PC .....
thanks guys,
Jason
jason,
rend2frame is working properly. double click the rend2frame event and it will open a cat file requestor. click on an unused slot in the request to assign the rend2frame output to.
now place another animation event on the time line.. make sure it is below the rend2frame event (it will not work if it is above) and double click on it. this will open up the cat file requestor. set the beginning and end frame numbers to be the slot number where you put the rend2frame contents.
suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.
Indeed, Rend2Frame erases the output. Otherwise, you would have the original animation with the processed animation.