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Thread: Pangolin library

  1. #1
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    Default Pangolin library

    I really enjoy working thru the Beyond package. I started with the included library ie picking and blending to create some shows. As I have begun to work with the drawing function I noticed that it takes a long time to create even simple shapes and images. Then I started to wonder why so much of the included graphics are cartoon-ish. The majority of the audiences will be adult and although they are fun and bring a smile, images like Mr Magoo are hard to work into a sophisticated show. I think it would be easier to incorporate a library of stylized objects into beam shows without destroying the mood. Things like trees, plants, furniture, horizons and human profiles would be valuable and could be quite simple. Someone with good graphics arts skill and the right tools could pop these out a hell of a lot faster than someone like me.

  2. #2
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    You could speak to Bill about Pangolin possibly supplying more frames or more obviously PJ, although PJ might want a fee for creating large numbers of frames.

    One of the reasons why many cues are cartoon like is because of the limitations on detail in order to keep the number of points down and thus the frame rate up to avoid flicker. Obviously things like Mr Magoo do have a specific audience perhaps but there are a lot of "adult" usable frames in the QS Workspace eg all the animals, characters such as the cop and military man, most of the dancers, the backgrounds eg palm trees, vehicles such as the police car, 747, (I don't have the DVD version of Beyond so don't know if a different package of workspace / frames has been included).

    However, even adult characters are subject to frame point restrictions and thus detail restrictions and so will appear somewhat cartoon like.

    Regarding the drawing aspect, there are 2 drawing options in Beyond (depending on what version you have) - the new Beyond Draw and the old QS drawing interface. The QS interface was re-introduced in some builds whilst a few decisions were made on bugs / features in the newer interface. The QS interface is obviously the easier one to use albeit more limited in what can be achieved.

    However, with all packages you need to be good at drawing which is why the internet and the simple QS tracing facility is my best friend!

  3. #3
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    I would love to make a whole lot of frames that might be more useful in different shows, but until I get out of being stuck with 15kpps that might just have to wait, though I suppose I could create some more simple things.

    But if its a tree you want,
    https://www.dropbox.com/s/4owks9tc5d...%20Tree%21.ild
    Last edited by gabe; 07-11-2012 at 11:13.
    1st place ILDA 2013 awards "Multiscanner show"
    1st place ILDA 2014 awards "Multiscanner show"
    https://www.youtube.com/user/BronyBeamshows
    My start to the laser world
    9/15/2010

  4. #4
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    That is what I mean. I'm not talking about objects like you can find in a G-mod library. They do not have to be overly complex and they would have to be formed with some consideration of the restrictions of the point count. Look at the show "Rhythm is a Dancer" in Pangolin Showspace. The figures are remarkably simple, yet powerful. Even at 15K adding these images to beam shows gives an alternative to geometric patterns without needing to tell a very specific predetermined story. This would be worth money to me or could be a shared inventory on Showspace.

  5. #5
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    Maybe me and a few others that make frames and shows mostly will band together to make a big pack of more stock frames for graphics, and sell them for a decent price, might be a good idea.
    1st place ILDA 2013 awards "Multiscanner show"
    1st place ILDA 2014 awards "Multiscanner show"
    https://www.youtube.com/user/BronyBeamshows
    My start to the laser world
    9/15/2010

  6. #6
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    Yes,a very good idea.

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    yep what gabe said is going to happen.

  8. #8
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    Quote Originally Posted by White-Light View Post
    You could speak to Bill about Pangolin possibly supplying more frames or more obviously PJ, although PJ might want a fee for creating large numbers of frames.

    One of the reasons why many cues are cartoon like is because of the limitations on detail in order to keep the number of points down and thus the frame rate up to avoid flicker. Obviously things like Mr Magoo do have a specific audience perhaps but there are a lot of "adult" usable frames in the QS Workspace eg all the animals, characters such as the cop and military man, most of the dancers, the backgrounds eg palm trees, vehicles such as the police car, 747, (I don't have the DVD version of Beyond so don't know if a different package of workspace / frames has been included).

    However, even adult characters are subject to frame point restrictions and thus detail restrictions and so will appear somewhat cartoon like.

    Regarding the drawing aspect, there are 2 drawing options in Beyond (depending on what version you have) - the new Beyond Draw and the old QS drawing interface. The QS interface was re-introduced in some builds whilst a few decisions were made on bugs / features in the newer interface. The QS interface is obviously the easier one to use albeit more limited in what can be achieved.

    However, with all packages you need to be good at drawing which is why the internet and the simple QS tracing facility is my best friend!
    Fee yes, but i can resale it in a pack and because ur buying more and i can reuse it i can share it for a very affordable price, with affordable im not even talking hundreds likely less then a hundred each specific theme.
    Its currently a main point of discussion

    Non cartoon is possible.

    When your talking "adult" frames, what exactly did you have in mind?
    Last edited by masterpj; 07-11-2012 at 23:01.

  9. #9
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    Quote Originally Posted by masterpj View Post

    When your talking "adult" frames, what exactly did you have in mind?
    With you quoting me I'm not sure if the question is aimed at my mention of adult or the OP's.

    As I was quoted - I understand what the OP had in mind by Adult (that I mentioned), was characters that were non cartoonish in character ie more grown up and thus more suited to a mature audience. I don't think the intention was for sexy images, just for graphics with a more real life representation of people of objects. However, I'm sure he will drop by and clarify his requirements.

  10. #10
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    White-Light has it right. I find it surprising that the currently provided images from Pangolin do not include a larger percentage of these stylized less humorous graphics. Boudoir images might be a consideration as a small segment of these new images ( Pangolin does include one stripper animation), but when I think of adult I'm referring to elegant as opposed to goofy.

    These packages could include animations as well as stills. The idea is to allow the end user greater flexibility in assembling a show that does not center around a few very recognizable scenes. It's not that I am being lazy. Consider modern game design. As the environments have grown more complex and realistic the artists are leveraging on packages of available content. The content is generic enough that the theme is flexible without every leaf on every tree being drawn de novo.

    I also think this is why there is a divide between graphic and beam shows. These two categories would better complement each other if the graphics were more flexible. A slow ballad with swirling lumia or languid beams won't be jerked to Earth if it included a stylized embrace or a few symbols of love. There is a tendency for many graphics heavy shows to simply paste the image that most closely corresponds with the words being sung at each point in the music ( I tend to do this myself) and if the novelty of the laser has worn off this can get a little boring.

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