Attachment 37554
You would believe how ridiculously complicated this is in QS.
First, you could apply a set of effects to the animation cue. But that would prevent me from uploading example file here, because these effects are not saved in the animation, they belong to the workspace. So, I have to use a synth, because this lets me save the effects along with the animation.
But.. In QS you can't create a new synth from scratch, so you have to copy a cue, or load an empty synth you have saved earlier.
Then, you can't transfer an animation from the workspace into the synth directly. So you have to go into the animation cue save it there, and import in into the synth. (or select the frames in the editor, and just copy paste it)
Then you have to make sure it is time based, otherwise it will run out of sync with the time based effects. The animation is 11 frames so 11 fps should be good.
Then you will have to create an oscillating linear effect along the x axis from right to left. Problem is the bunny hops. So it sits still 50% of the time. So two effects will be needed, one for the translation, one for the hopping. Otherwise it will look like it's on ice, sliding along as it sits still. Also a little negative phase delay is needed to sync the hopping effect with the animation. A third effect is added to reduce the rabbit size, otherwise it would take 2 hops to cross the screen.
For all the rest QS is a pretty easy piece of software with a short and shallow learning curve