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Thread: confused about software/DAC requirements of laser projectors

  1. #61
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    Quote Originally Posted by White-Light View Post
    Pangolin have only provided 6 or so base shapes to start from
    That's not entirely true. Quickshow has 6 base shapes built-in, yes. However, you can use any frame (no matter how complicated) as the basis for an abstract in Quickshow, although the process is different for creating abstracts from custom frames.

    What's more, I believe that LSX also allows you to use custom frames for abstract creation. In fact, even the LD-2000 abstract generator allows this. (DZ posted a short tutorial on how to do this several years ago, but I can't find it now...)

    Anyway, the built-in shapes in Quickshow are just there to speed the process of creating an abstract. So technically you have an unlimited number of shapes to use if you want to, in both LSX and Quickshow. LSX simply shows more of them in the editor.

    Remember that Quickshow was designed to be easy to use. (And fast!) Still, there are lots of advanced features right there at you fingertips, but you'll need to look at the help files to see how they work. (I've actually met people who didn't know that Quickshow had a timeline editor, because they never looked at anything other than the live-play workspace that comes up when you first launch the software.)

    With regard to the capabilities of either package, I think that at the raw function level, they are probably *both* capable of astounding effects. But I feel that in Quickshow it's easier to access that power.

    As an example - I used to be fond of saying that there were some things that LSX could do that even Pangolin's Quickshow could not do. However, I have recently discovered Pango-Script, and now I'm no longer confident that my original assertation is true. Pango-Script is every bit as powerful as the expression editor in LSX. However, just like the expression editor in LSX, it's unlikely that the average laserist would ever mess with Pango-Script. But it is there...

    At the end of the day you choose your religion and then worship it, there's room for both religions as both have some unique features and appeal.
    Heh! That's probably about as good of a compromise as we're ever likely to see here on PL! Well said.

    Quote Originally Posted by polishedball View Post
    I still contend very few have mastered any laser software, as there are very few people that have made true "WOW" shows that are not live.
    I hear you John. And it could be that part of the reason there are more shows for Pangolin than LSX boils down to market share. But I can't help wondering why Quickshow has so many more shows that are good (if not completely mind-blowing), compared to LSX. Surely it can't all be due to market share?

    either people are not sharing or there are not that many masters
    Most true "masters" do not share their work for free, because they can earn a living by selling it. I don't blame them for that. And I think if you have someone with the experience and talent of a true "master", then it doesn't matter what software they use, because they'll be able to create wonders with it no matter what.

    I think where the difference is telling is in the hobbyist crowd, where the shows are probably not quite good enough to be sold for money, but are nonetheless more than good enough to be enjoyed by lots of regular people. And in that category, Quickshow out-performs LSX. The reason why could be due to market share, or the user interface, or some other factor...

    I guess the reference to "easier to master" rubbed me wrong. perhaps "easier to play with".
    Fair enough. I agree that even with the best software tools available, some people are never going to be able to produce world-class shows. Make that most people. But us amateurs can still produce some pretty cool stuff even so.

    Swami is fond of saying that he just "pushes buttons in LSX until he finds something that he likes". I'd call that playing around for sure. But he has created some really great shows too. (Then again, the time he spent making those shows is significant.) Likewise, I've played around with the LD-2000 abstract editor a little bit, and while I haven't created a lot of great abstracts, there are one or two that I've made that are especially unique...

    Quote Originally Posted by swamidog View Post
    i spent some time experimenting with converting bitmaps in quickshow. it does an excellent job, however i was unable to make it work for batch processing. is it possible?
    Good question Chris. I honestly don't know. My initial suggestion to Dream was to convert the .bmp files to an animation and then wash them through a video trace engine rather than trying to convert them one at a time. (Pangolin's VST will do this, and I *think* Lasercam will also do it.)

    Quote Originally Posted by oleger View Post
    LSX includes a program ild SOS, which allows you to make 3D graphics in 3d max.
    It used to cost extra for ILD-S.O.S. Are you sure it's now included for free?

    Nevertheless, Dream does not have a 3D editor to create his graphics, so ILDA-S.O.S won't really help him that much. His graphics have already been converted from their original video form (using some sort of video editing software - I forget exactly what he used) to a bunch of black and white bit-mapped images. Now he needs to convert (trace) those bit-maps to laser frames, and then he needs some show software (and a controller) to put them together into a show and play them through the controller to his projector.

    Quote Originally Posted by laserLips View Post
    I was just saying get both to have all bases covered.
    In a perfect world, this would be a great solution for sure. However, Dream has already lamented the high cost of this project (like all of us, he is discovering the painful reality that this is a MONEY-PIT hobby), and purchasing two separate software packages is out of the question for him at this point. As it is, with the cost of the projector plus the software and controller, he has already blown his budget.

    Unfortunately, there wasn't much I could say to comfort him in this regard. We've all had to face the fact that this hobby will bankrupt you if you're not careful. (Right Brad? )

    Adam

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    Quote Originally Posted by buffo View Post
    It used to cost extra for ILD-S.O.S. Are you sure it's now included for free?
    As far as I know ild sos is included in the LSX free.
    From LSX Feature List:
    "Full-featured frame creation and frame animation tools (plus ILD SOS included)"

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    Quote Originally Posted by buffo View Post
    What's more, I believe that LSX also allows you to use custom frames for abstract creation. In fact, even the LD-2000 abstract generator allows this. (DZ posted a short tutorial on how to do this several years ago, but I can't find it now...)
    That is exactly true. What's more, the base images don't even need to be static! LSX doesn't have a problem if you use a base frame that is the result of another part of the show. This is the "dynamically procedured" part.
    Quote Originally Posted by buffo View Post
    As an example - I used to be fond of saying that there were some things that LSX could do that even Pangolin's Quickshow could not do. However, I have recently discovered Pango-Script, and now I'm no longer confident that my original assertation is true. Pango-Script is every bit as powerful as the expression editor in LSX. However, just like the expression editor in LSX, it's unlikely that the average laserist would ever mess with Pango-Script. But it is there...
    Is PangoScript included in QS, or only Beyond?
    I'm curious at its capabilities.



    Quote Originally Posted by buffo View Post
    It used to cost extra for ILD-S.O.S. Are you sure it's now included for free?
    Yup, pretty sure it's now included. I even heard there are plans to integrate Ild Sôs into LSX.
    Quote Originally Posted by buffo View Post
    Good question Chris. I honestly don't know. My initial suggestion to Dream was to convert the .bmp files to an animation and then wash them through a video trace engine rather than trying to convert them one at a time. (Pangolin's VST will do this, and I *think* Lasercam will also do it.)

    Nevertheless, Dream does not have a 3D editor to create his graphics, so ILDA-S.O.S won't really help him that much. His graphics have already been converted from their original video form (using some sort of video editing software - I forget exactly what he used) to a bunch of black and white bit-mapped images. Now he needs to convert (trace) those bit-maps to laser frames, and then he needs some show software (and a controller) to put them together into a show and play them through the controller to his projector.

    Adam
    There are better solutions IMO, but they yet need to be developed. The source is a Blender animation. A good programmer wouldn't have any trouble converting that data to ilda files, especially not given that Blender allows custom plug-ins to be created. Converting to raster image and then back to vector art implies loss of resolution that isn't needed.
    Unfortunately I'm only taking babysteps in programming, otherwise I'd create such a plugin... I'm even unmarried...

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    How do you cause an earthquake on PL?

    Whisper LSX Vs QS

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    Quote Originally Posted by laserLips View Post
    How do you cause an earthquake on PL?

    Whisper LSX Vs QS
    suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.

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    Interesting that LSX now comes with ILDA-SOS. That's something I wasn't aware of. Thanks for the correction.

    Quote Originally Posted by colouredmirrorball View Post
    the base images don't even need to be static! LSX doesn't have a problem if you use a base frame that is the result of another part of the show.
    Yeah, you can do the same thing with Pangolin. However, the few times I've tried it, I ended up with garbage! It's tricky to build a quality abstract that morphs over time - especially if you start with a complicated series of frames... (This is where you need a "master", like PolishedBall was talking about.)

    Is PangoScript included in QS, or only Beyond? I'm curious at its capabilities.
    I thought it was included with both, but it could be that it's only in Beyond. I don't know for certain, as I only just started reading about it. Might want to check out the Pangolin discussion forums for more info. (I've recently started reading some of the older threads there, and it seems I've missed out on a LOT of new features...) Link: http://www.pangolin.com/forums/

    The source is a Blender animation. A good programmer wouldn't have any trouble converting that data to ilda files, especially not given that Blender allows custom plug-ins to be created.
    Agreed - assuming you can find a programmer who is interested in taking on the challenge... Any takers?

    Unfortunately I'm only taking babysteps in programming, otherwise I'd create such a plugin... I'm even unmarried...
    Well, I haven't written any code in well over a decade, and even then I was lousy at it. Also, I *am* married. So that leaves me out...

    Quote Originally Posted by swamidog View Post
    we're passionate, but playing nice.
    Indeed we are. Strange, isn't it? I half-expected a flame war this time. (But this is far more enjoyable!) Maybe we're all mellowing out in our old age?

    Adam

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    Quote Originally Posted by buffo View Post
    Interesting that LSX now comes with ILDA-SOS. That's something I wasn't aware of. Thanks for the correction.

    Adam
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    i don't know about Beyond, but with Quickshow there doesn't seem to be a mechanism to trace more than one frame at a time. it works great for importing a logo or a static frame, but it fails if you're trying to add animations to your laser show.

    this may be operator error on my part.

    Quote Originally Posted by White-Light View Post
    Traceit is no longer intended to be used as the primary tool. Both QS and Beyond have tracing tools built into the main interface in the QuickFX area. Traceit is more a legacy product that anything now.

    The only thing that the current Pangolin trace facilities don't do is video. Whether or not that will be incorporated I don't know. Pangolin are the people to ask here.
    suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.

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    Quote Originally Posted by buffo View Post
    That's not entirely true. Quickshow has 6 base shapes built-in, yes. However, you can use any frame (no matter how complicated) as the basis for an abstract in Quickshow, although the process is different for creating abstracts from custom frames..... Anyway, the built-in shapes in Quickshow are just there to speed the process of creating an abstract. So technically you have an unlimited number of shapes to use if you want to, in both LSX and Quickshow. LSX simply shows more of them in the editor.
    Entirely correct. The only issue here is that most of the population can't draw and so aren't going to go into the draw program and create new base shapes to meet a particular purpose. The ability to do that is great for those that can draw and have specific requirements but for most of the population, that isn't an option. That's where the LSX advantage lies IF abstracts are your thing, in its base shape library not its abilities.

    Quote Originally Posted by swamidog View Post
    i don't know about Beyond, but with Quickshow there doesn't seem to be a mechanism to trace more than one frame at a time. it works great for importing a logo or a static frame, but it fails if you're trying to add animations to your laser show.

    this may be operator error on my part.
    The tracer in both QS and Beyond is for single stills, although the Beyond version is more advanced. As Adam says, VST exists and I believe it was free with LD2000. Whether or not there are any plans to incorporate it into Beyond I don't know.

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    Quote Originally Posted by dream View Post
    Simple example:
    (not my model)
    What is this strange razorbunny I see before me?

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