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Thread: Attempting a Blender to DXF or SVG animation exporter plugin for Blender 2.6

  1. #31
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    Apr 2014
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    Great ! Thanks !

  2. #32
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    Apr 2014
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    Here's what I managed to get from the DXF export (3D model by Andre Schneider, a colleague did the Blender part) :

    http://www.swfcabin.com/open/1397474708

    It works great but could lose weight with some line optimization :

    Click image for larger version. 

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  3. #33
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    Apr 2014
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    Sorry, I forgot to mention this has nothing to do with laser projection ! I just posted here because I searched a Freescape to Flash export and that was the best thing I came across.

    I hope you don't mind

    We all want straight and simple lines in the end !

  4. #34
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    Apr 2006
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    New version 0.0.6 with chaining support

    By default it's disabled, because ILD SOS normally takes care of this.

    Download

    Click image for larger version. 

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    @Dream:
    maybe you could try again your circle, when you complained about the blanking path...

  5. #35
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    Chaining does not necessarily create an laser optimized frame. It just connects edges which touch each other.
    It's feature from freestyle. If "same object" it only connects edges from the same object, if they intersect with other objects.

    SVG support would no problem, it's just another file writer instead of the dxf one.

    About the optimization options, depending on my time i *might* add these...
    And regarding realtime laser output, which DAC's should be supported?

    3D isn't possible at all with dxfWriter, since it based on the 2D freestyle output.
    Does LSX support 3d dxf import?

  6. #36
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    small animation using Blender and the physics engine of it:
    Click image for larger version. 

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    ILD file is optimized for 30K and has around 1000 points per frame
    view2.ild

  7. #37
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    The flicker of the animation is ok, could be a little bit less... ;-)
    I think the demo blends should be separated from the plugin... Example files are always a good idea, especially with this, since the models should be low poly and the output resolution should not be too high.

  8. #38
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    Apr 2014
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    Thanks for this new version, I'll let you know how chaining works for me !

  9. #39
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    I've got a little problem with some frames (nothing to do with the Chaining function though).
    Click image for larger version. 

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    Any idea on what's happening ?

  10. #40
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    Apr 2014
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    Thanks for your comment. In my animation, it appears on consecutive frames (3) at two or three moments.

    We checked and we actually did not had "Culling" checked ! What is it supposed to do ? Clipping ? It's weird because the stroke is OK but it's way too long.

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