@pjgfi:
could you send me the blend file? then I could check this...
@pjgfi:
could you send me the blend file? then I could check this...
@TL : file sent !
@magnus : thanks for the info !
I found it, it was a bug in my viewport clipping code...
Additionally you can select now a group to include/exclude from the rendering:
This is perfect for rendering complex animations for 2 or more projectors...
New version: Download
this is a little bit complicated, I think the long lines are really a freestyle bug... but this is corrected by my viewport clipping. I had to do this since freestyle does no exact viewport clipping (only lines completely outside from the viewport are clipped). In my clipping code was a bug which was triggered when the second point of a clipped line was inside the viewport...
It's perfect now, many thanks !
great examples!
here's a good explanation for this: http://freestyleintegration.wordpres...ovember-15-28/
regarding the materials inside a mesh, currently I've no idea how freestyle decides which material to take... I will have a look at this...
I noticed that too and made a bug report: https://developer.blender.org/T43082
"The reported behaviour of the SVG exporter is a feature and not a bug. The rationale is that individual lines in an exported figure are SVG paths, each of which can have a fixed color, transparency, and line width. Hence only the base line color, alpha and thickness specified in a line style are applied to SVG lines. All modifiers for these line properties are simply ignored. On the other hand geometry modifiers are taken into account."
So, unfortunately, they won't implement colours, because svg strokes can only have one colour. Somebody might alter it so that for each stroke, the material colour is used instead of the Base Color as it currently is (hint to the python guys...)
I couldn't get the DXF animation plugin to work with 2.73 so had to downgrade. But it could be I simply messed up when installing...