This is amusing.
This is in the header of the source code file from LFI Player that defines the built-in palettes.
Code:
// *********************************************************
// * *
// * Copyright 1998-2005, Lazerus Laser Systems *
// * Author: Michael G. Svob *
// * *
// * File Name: Cheap3DViewPalette.cpp *
// * Description: Contains the supported color palette *
// * tables, as well as a "reverse look-up" method to get *
// * the closest table entry based on an RGB value. Values *
// * for the Laser Illusions, Pangolin, and X29 color *
// * palettes originally derived from Andrew Kozin's *
// * Anarchy Editor ".pal" data files, Copyright 1998, *
// * Illegal Systems Corp. and Laser Action Ltd.. *
// * *
// * This code is distributed under the GNU Public License *
// * which can be found at... *
// * *
// * http://www.gnu.org/licenses/gpl.txt *
// * *
// *********************************************************
But, like I said before, the Default palette defined in LFI is exactly the same as what is in LaserBoy and not the same as Anarchy!