Well I am still trying to move the ball. I'm working on a new port for libSDL 2.0. I'm hoping that will lead to a working MacOSX version and a true 64 bit Windows version. Once I'm in SDL2 I have more options for UI stuff. I can make a Win32 version with SDL2 and I had a Linux Makefile that worked but I'm having linker problems in Windows 10 64 bit. It compiles and links but it doesn't run, probably because there is still some 32 bit crud in the mix.