thank you for agreeing with my point. i did video production during the desktop video revolution and being able to identify video toaster and lightwave work on television became a running joke. that holds true for too many lasers shows. stock clip art and spazz and flail beam soup. but... this is not a fault of the tools, and it's certainly not the fault of ILDA. it's all on the heads of folks making the content. it's not the tool, it's the tool who uses the tool.
and we presented radiator prototypes to a large number of ex-console operators (including some that worked for laserium) before we completed the production version. it is not our intent to recreate old hardware and paradigms (notice we actually labeled our controls), but to create a tool that's optimized for successful live abstract performance, usability, and interoperability with other systems.

Originally Posted by
laserist
Okay I'll play. Sure, I like more than one instrument, but I'm tired of people doing the same old "look, fire, aim" approach to all things laser show related. The problem is lasers are inherently pretty and it takes a while to develop a clue about how to do a show or build a tool to help do the show. And once you take the time you still only have the insights gained from the esthetic you've evolved. From a software development point of view, where are the use stories that guide the development effort? The Radiator was an interesting example - it attempted to create a improvement on the laser consoles of old using today's tech, but I'm not sure they ever talked to anybody who ran a console until it was done.
suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.