I agree with keeperx...really nice frames Steve!!!
I've plugged your frames into basic LFI Player scripts, and added these to the live "DemoFiles" package on the ILDA swap FTP site. A couple of quick notes...
* Page 1 is the original demos (mostly the scrolling text), Pages 2-4 are your beam files, and pages 7&8 are LFI abstracts.
* On pages 2-4, the last row (i.e. cues 37-48) are various rotation "effects". Thse effects will add some additional "motion" to the beam animations. To use, click on the beam cue you want (cues 2-36), and then apply the effects by clicking on cues 37-48
* On Pages 3-4, the script setting for "Frame Repeat" (which determines how fast or slow the animation plays) is set to "-1". What this means is that the "local" setting is disabled, and instead, LFI Player applies the "Global" Frame Repeat setting on the Live Control Panel Slider. On the slider, there is also a "-1" value, which will "hold" the current frame in the animation (static) almost indefinitely. The global setting makes it easier to sync the speed of the live beam effects to the music.
* Page 8 of the abstracts is meant to show some of the power of LFI Player. If you actually want to scan some of these, you'll need a decent computer and fast scanners. However, be sure to apply the "spin-the-bottle" feature I mentioned in an earlier post to some of the Page 8 cues to see some fairly cool real-time 3D manipulation.