Page 2 of 11 FirstFirst 123456 ... LastLast
Results 11 to 20 of 103

Thread: realtime 3D graphics preview

  1. #11
    Join Date
    Jan 2006
    Location
    Akron, Ohio USA
    Posts
    1,754

    Default

    Quote Originally Posted by thesk8nmidget View Post
    my thoughts exactly were tank wars!

    i used to play that using those big 5 inch floppy disks
    What, when you were like 3 or 4?

    James.

  2. #12
    Join Date
    Jul 2008
    Location
    Eugene Oregon
    Posts
    952

    Default

    yeah i was very young! but i think older than 3 or 4 lol

    i also remember playing catacombs i think it was a lot of fun!
    -Josh

  3. #13
    Join Date
    Oct 2006
    Location
    Cleveland, Ohio
    Posts
    2,333

    Default

    Glad to see a preview of this!
    Tanks, yes and...

    LaserTron!

  4. #14
    Join Date
    Nov 2007
    Location
    Sydney, Australia
    Posts
    600

    Default

    Excellent work Zoof, Looks fantastic!
    Hope whatever you turn it into will have internet connectivity for game play
    Can see it now, International laser gaming Its not about ping times; its the PPS that count!
    RTI Piko RGB 4 Projector
    CT6215 Scanners & CT 671 Amps; CT6210 & Medialas Microamps. GS124PD
    RGBLaser Systems 6000mW RGB Module - 638nm/445nm/532
    LD2000 Pro + QM2000.net + Beyond
    Etherdream + LSX

    Old Projector Build


  5. #15
    Join Date
    Jul 2007
    Location
    Knoxville, TN & Huntsville, AL, USA
    Posts
    3,121

    Default

    Laser Tempest, Laser Missile Command, Laser Galaxian...

    Whoa.....
    RR

    Metrologic HeNe 3.3mw Modulated laser, 2 Radio Shack motors, and a broken mirror.
    1979.
    Sweet.....

  6. #16
    Join Date
    Jan 2006
    Location
    Charleston, SC
    Posts
    2,147,488,805

    Cool

    In other words, LASER MAME. If only we could get Rober Mudryk or Matt Polak to release it... (Hint: Rob is registered here on PL!)

    I've seen Laser Mame played, and it's *great*. Tempest looks awesome, as does BattleZone. StarWars flickers pretty baddly, but that's to be expected. As for the non-vector games (Galaxian, Missle command, etc), you'd need a raster engine to make that work.

    Adam
    Last edited by buffo; 10-27-2008 at 04:13. Reason: Added whitespace

  7. #17
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    964

    Default

    Hey thanks for the replies. I'm not sure yet what it will be exactly but I've always dreamt of a laser flightsim, maybe tank killer style .. some day.

  8. #18
    mixedgas's Avatar
    mixedgas is offline Creaky Old Award Winning Bastard Technologist
    Infinitus Excellentia Ion Laser Dominatus
    Join Date
    May 2007
    Location
    A lab with some dripping water on the floor.
    Posts
    9,186

    Default

    Quote Originally Posted by buffo View Post
    In other words, LASER MAME. If only we could get Rober Mudryk or Matt Polak to release it... (Hint: Rob is registered here on PL!)I've seen Laser Mame played, and it's *great*. Tempest looks awesome, as does BattleZone. StarWars flickers pretty baddly, but that's to be expected.As for the non-vector games (Galaxian, Missle command, etc), you'd need a raster engine to make that work.Adam
    With Rob its a ego thing, you'll never see that released.

    Steve

  9. #19
    Join Date
    Dec 2006
    Location
    Essex, UK
    Posts
    8,616

    Default

    fooking awesome
    Eat Sleep Lase Repeat


    Aluminium Optic Mounts

    http://www.laser-man.co.uk/opticmounts/

  10. #20
    Join Date
    Jan 2006
    Location
    Charleston, SC
    Posts
    2,147,488,805

    Cool

    Quote Originally Posted by mixedgas View Post
    With Rob its a ego thing, you'll never see that released.
    Yeah, well, he once told me that he'd like to see Tempest played on the face of the Grand Coolie Dam, and that after something like that he'd probably release it to the general public.

    (Personally I think it would be more impressive on the face of the Hoover dam, but I suppose more people would see it at the Grand Coolie dam.)

    Then again, he's been sitting on it for about 6 years now. You may be right - he may never release it.

    I think a few of the coding experts on PL could probably get together and, with the help of Pangolin's SDK and the existing MAME code base, write their own version of LaserMame. But that would be one hell of a project... (And one with little to no payoff, apart from bragging rights.)

    Adam

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •