if you're using LSX, there's a very easy solution for this.
just create an ilda frame with a zero intensity square that's slightly smaller than your projection size and use the invert function to display all your frames inside the square. the invisible square will slightly clip your projection and mask the annoying boundary lines.
Originally Posted by
Dr Laser
Attachment 35764
Here is a simple 3d scene rendered with swift 3d and imported into ILD SOS
SVG and ILD files are attaches.
ILD SOS reads Swift 3d MAX svg files with no problems. But there is an old issue with Swift 3d max.
When object is touching the border of a screen there is a line connecting. As far as I know there is no cure for that.
So if you don't want this then your animation must stay in the middle. Besides that everything works fine.
Illustrate! is 395$ Swift 3d max is $295. If Swift will be willing to fix an issue with lines then it will be a nice 100$ saving.
I will be looking more deeply into an ultimate solution for 3d to ilda (I mean free solution) but for now we have only those 2.
Also I sent an email to Electric rain to see if they can fix this issue.
Attachment 35767
suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.