3ds + Illustrate + SOS
64 color ILDA tried to keep dots under 1000
3ds + Illustrate + SOS
64 color ILDA tried to keep dots under 1000
I hired an Italian guy to do my wires. Now they look like spaghetti!
Opened nicely in anarchy.
Thanks, Steve
Works well in both LiveQ and LAStudio, but seems to need a little more corner dwell; apparently my green is a little too slow for it. It might be better if I gave it half an hour to warm up...
Hall Fly
ILDA 64
I hired an Italian guy to do my wires. Now they look like spaghetti!
That's a cool one Dr Laser!
One suggestion:
It looks like you did this with velocity modulation on, but note that the default 64 color ilda palette that you are sharing these in doesn't have enough brightness range to display the fades properly. For example, the closest color to a dim white is pinkish or dark blue on that palette, so the ends of the while wall edges end up discolored (probably what heroic is seeing). For a true representation, either turn velocity modulation off when you export to 64 color default palette ILDA, or keep it on and export to a custom palette, or use the 24 bit ilda version 5 for export.
The problem with custom 64 that I can't use it because most system including mine can't read embedded palettes. I would recommend to make a custom palette with .pal export.
I hired an Italian guy to do my wires. Now they look like spaghetti!