Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: swimming manta

  1. #1
    Join Date
    Sep 2006
    Location
    Netherlands
    Posts
    1,435

    Smile swimming manta

    Swimming manta.
    Created using 3ds - illustrate - ildsôs.

    comments like: What we now need is a manta eating a hyena, not funny

    Ultimately, I would like to cast a water-ripple-like lighting on it. I know it can be done, but the steep learning curve of 3ds is holding me back. Someone point me in the right direction, please.
    Attached Files Attached Files

  2. #2
    Join Date
    Oct 2006
    Location
    Cleveland, Ohio
    Posts
    2,342

    Default

    I'm not an expert in 3DS, but you could apply a material that used the 'smoke' or 'noise' maps as the diffuse map, and change the map colors to blue and light blue, then animate the map 'phase' to change during the animation.
    Then you'll have to render the scene once with illustrate! and once as a series of BMPs the same size, put them in the same folder and turn on the 'Sample Raster' feature of ILD SOS. Feel free to PM me for details or if you have questions.

  3. #3
    Join Date
    Jul 2008
    Location
    Maryland
    Posts
    1,691

    Default

    you could also create a ripple looking BMP and just move it over the background BMP and map the colors... kinda the same thing just different method i guess.
    Quis custodiet ipsos custodies?
    Solid State Builders Group

  4. #4
    Join Date
    Jul 2007
    Location
    Knoxville, TN, USA
    Posts
    3,154

    Default

    Quote Originally Posted by -bart- View Post
    Swimming manta.
    Created using 3ds - illustrate - ildsôs.

    comments like: What we now need is a manta eating a hyena, not funny

    Ultimately, I would like to cast a water-ripple-like lighting on it. I know it can be done, but the steep learning curve of 3ds is holding me back. Someone point me in the right direction, please.
    Very nice - thanks for sharing!!
    RR

    Metrologic HeNe 3.3mw Modulated laser, 2 Radio Shack motors, and a broken mirror.
    1979.
    Sweet.....

  5. #5
    Join Date
    Apr 2007
    Location
    Toronto Canada
    Posts
    1,120

    Default

    Color the manta first.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  6. #6
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,314

    Default

    hmm in 3ds max doing it with ripples ?
    well indeed first of all give it a standard material blue
    don't lean to much to the color white as the pallete of the DXF file format is not that big, if it is leaning to much to white instead of blue it will give it the colour white.
    also really make sure you only use standard materials, any other material assigned will be given the colour white *with the exception of ink n paint material I think*

    about the water physics.
    make to super sprays and point them so they will go past the manta rays front sides.
    Go to compound and assign a blobmesh to both of the p flows
    then make 2 deflectors and place them like this:
    example:
    *the dots are spaces as PL posting removes multiple spaces*
    this / and \ are the deflector
    the ^ and ^ represent the p flows
    the text manta represents the manta ray:

    .\manta/
    ^........^


    Oh don't forget to link the deflectors with the body of the manta ray.
    and also the pflows *Incase you want it to move forward*


    It's hard to explain with text. If you want I can screencapture a short example.
    If you do understand: Make to not make the superspray emit too much particles *do this by adjusting the rate *not the amount*
    also put the life not too high as you don't want to get too much points.
    Decrease the size and I think metaparticles are suitable for this *as metaparticles will blend when near to other ones.

    I think it's better If I make an video tutorial.

    It's not hard to explain as a video tutorial and easy to understand.

    However I got driving lessons at 15:45 So if my response is a bit delayed then that explains it.


    *Edit*
    HA! im gona make a tutorial for you anyway
    Last edited by masterpj; 12-13-2010 at 05:42.

  7. #7
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,314

    Default

    No hold on don't listen to my discription I have a more point friendly idea.
    Let me try it out first then I will give you a Video tutorial.
    Likely I can make it after my driving lessons.

  8. #8
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,314

    Default

    Yup just found out how to do it the best way.
    I have to go to driving lessons.
    Then I will prepare everything for the tutorial

  9. #9
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,314

    Default

    Sorry for the flooding, just to make sure you notice the message.
    I will summerize what I'm going to explain.

    -P flow (Particle Flow)
    -blobmesh
    -deflector

    that will give you the best results possible

  10. #10
    Join Date
    Aug 2008
    Location
    UK
    Posts
    5,704

    Default

    Very nice Bart.

    Was this what you were aiming for with the water (takes a long time to load as Vimeo doesn't seem to like 100fps frame rate)?



    Sorry I can't output this as:

    a) its done in QS so can only be exported as QS format and

    b) the water is a standard QS background so Copyright

    I'm sure you can do something similar in 3DS.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •