It's been a long time since you announced a laser-plugin for Blender.
Good to see you're still working on that. Keep up the good work. The blanking lines in your examples really need some optimization, there are way too much invisible points.
Btw... did you ever receive that blender-tutorial I sent you?
Last edited by decix; 06-01-2009 at 09:11.
Hi decix,
yes this started a long time ago, but my time for programming is very limited...
So I decided to use the ILD SÔS tool as ilda file creator and implemented yesterday the dxf part of the vector renderer.
The complete ilda file creation is done with ILD SÔS...
Yes I received the tutorial, but I didn't know you sent it to me
Thank you!!!
Since I'm on the road again (building stages all over germany for peter maffay) it will take 2 more weeksend (hopefully) until I release the blender plugin...
Hi TL, wow it's great to see you posting this, nice work. It is cool to see the makings of a very inexpensive 3D hidden line vector renderer for laser artwork. There are many blanked points in your posts, I think the optimization parameters could use a little tweaking. Many of the dwells have a duration of 12 points! By running this through ILD SOS again with the settings for my projector, The lit percentage came up above 80% for 30k scanners.
Keep up the good work, I'm looking forward to testing out the plugin. And not looking forward to learning blender
___((o) (o))___
blender aint so bad...
i have used it and im kinda excited about hidden line blanking.
Quis custodiet ipsos custodies?
Solid State Builders Group
@drlava:
yes the ild files were quickly made after I spent the night with programming...
I've question regarding the recoloring with a bitmap:
Should the canvas size of the bitmap & the dxf match?
Should antialiasing be enabled in the bitmap rendering?
I think I've to play a little with this...
Yes, canvas size of the bitmap and the dxf should match, for dxf import the xy location is used also as the sample location. For example in the x axis extmin 0.000 extmax 640.000 and the range of x values is within those bounds. This would match up to a 640x480 bitmap.
This is different from the way the ilda import bitmap sampling operates, for that it scales to fit.
Anti-aliasing should be disabled for the bitmap rendering.