because everyones lasers are totally capable of creating 65k shades
additionally as was pointed out you can connect a FB3 to a LAN with a $40 box... a lot cheaper than a .NET enclosure (and I own a .NET QM for the record)
and with each revision the FB3 has been getting more capable... like it has 8 color channels now for example (FB3-QS)
have you seen beyond? the 3D interface looks JUST LIKE 3d studio max... I mean seriously identical... except your working straight to laser... so instead of paying a bunch of $$$ for LC-MAX and a bunch of $$$ for 3D studio max... its all built in to beyond...
if your doing 3D stuff beyond is going to be a REALLY big deal
Just like 3D studio max?....... o.o.........
Oh my god I love this!
And no I have not.
Have you?? how were you able to obtain this information may I ask?
I'm very happy to hear this
Well expect some tutorials on release date then I guess
I've grown up with max's interface
lol
If I am saying good things about pangolin I am not bullshitting you...
@master pj: there was a LEM in the US where people were showed how the 3D part of Beyond worked. I am not sure whether it was bill showing it or someone else did.
But i know they got a sneak preview.
I didn't fail !
I just found out 10,000 ways that didn't work.
Hmmm... Given some of your previous complaints about Pangolin, I wonder about that statement, Frank!(Just kidding dude...)
But in all honesty, I, too, have seen the Beyond interface, and I agree with Frank. It is so close to 3D Studio Max that you could easily forget which program you are working with. The only difference is that *everything* you do is sent to the projector in real time. (That's awesome!)
Bill has demo'd the 3D Beyond engine several times at SELEM, and I have to say that it is *seriously* cool stuff. If the rest of the software (the timeline editor, etc) is as nice as the 3D environment, it will be a quantum leap ahead of anything else.
Adam
hmm what similar to what version of 3ds max though?
also heh lc-max is realtime too in laser =)