yeah i was very young! but i think older than 3 or 4 lol
i also remember playing catacombs i think it was a lot of fun!
-Josh
Excellent work Zoof, Looks fantastic!
Hope whatever you turn it into will have internet connectivity for game play
Can see it now, International laser gaming – “It’s not about ping times; it’s the PPS that count!”![]()
RTI Piko RGB 4 ProjectorCT6215 Scanners & CT 671 Amps; CT6210 & Medialas Microamps.RGBLaser Systems 6000mW RGB Module - 638nm/445nm/532LD2000 Pro + QM2000.net + BeyondEtherdream + LSX
Old Projector Build
Videos at http://au.youtube.com/user/loopee2
Laser Tempest, Laser Missile Command, Laser Galaxian...
Whoa.....![]()
RR
Metrologic HeNe 3.3mw Modulated laser, 2 Radio Shack motors, and a broken mirror.
1979.
Sweet.....
In other words, LASER MAME. If only we could get Rober Mudryk or Matt Polak to release it... (Hint: Rob is registered here on PL!)
I've seen Laser Mame played, and it's *great*. Tempest looks awesome, as does BattleZone. StarWars flickers pretty baddly, but that's to be expected. As for the non-vector games (Galaxian, Missle command, etc), you'd need a raster engine to make that work.
Adam
Last edited by buffo; 10-27-2008 at 04:13. Reason: Added whitespace
Hey thanks for the replies. I'm not sure yet what it will be exactly but I've always dreamt of a laser flightsim, maybe tank killer style.. some day.
fooking awesome
Eat Sleep Lase Repeat
Yeah, well, he once told me that he'd like to see Tempest played on the face of the Grand Coolie Dam, and that after something like that he'd probably release it to the general public.
(Personally I think it would be more impressive on the face of the Hoover dam, but I suppose more people would see it at the Grand Coolie dam.)
Then again, he's been sitting on it for about 6 years now. You may be right - he may never release it.
I think a few of the coding experts on PL could probably get together and, with the help of Pangolin's SDK and the existing MAME code base, write their own version of LaserMame. But that would be one hell of a project... (And one with little to no payoff, apart from bragging rights.)
Adam